home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Revista CD Expert 41
/
CD Expert nº 41.iso
/
Hellboy
/
data1.cab
/
Game_Data
/
data
/
ai
/
hb_set_e6.int
< prev
next >
Wrap
Text File
|
2000-08-18
|
2KB
|
56 lines
// DH INTERACTIVE LLC, COPYRIGHT (C) 2000
//
// hb_set_e6.int written at Fri Feb 04 17:45 2000
//
27 // file_type
105 // file_version
// hb_set_e6 // Session name
// *** This first section has personality indices
100 // Bravery
100 // tenacity
100 // irritability
5 // mobility type (this one is turn only)
5 // damage done by standard attack type 1
10 // damage done by standard attack type 2
30 // damage done by standard attack type 3
0 // standard attack resistance. (i.e. subtract this nubmer from damage incurred)
0 // melee attack resistance.
0 // projectile attack resistance.
hb_set_e6_die // this is the name of the script to play when the entity dies
// default goal
0 // sleep
//
// *** This second section contains attack_sector_structs (describes the criteria
// for selecting an attack.
//
3 // Number of entries
// First entry
0 50 // inner and outer radius
-8 -4 // left and right angle
STANDARD // type of weapon to use
// Second entry
50 100 // inner and outer radius
-4 4 // left and right angle
MELEE_1 // type of weapon to use
// Third entry
100 700 // inner and outer radius
4 8 // left and right angle
PROJECTILE_1 // type of weapon to use
//
// *** This second section contains hit_reaction_sector_structs (describes the which
// hit reaction anim to play given the placement of the enemy entity..
//
0 // Number of entries ---NOT USED---